Multiversus Frame Data [top] (360p)
| Category | Startup Frames | Speed Tier | Examples | | :--- | :--- | :--- | :--- | | | 5 - 8 frames | Very Fast | Arya, Finn, Stripe | | Jab 2 | 8 - 12 frames | Medium | Batman, Wonder Woman | | Grounded Neutral | 10 - 15 frames | Medium-Slow | Projectiles | | Tilt / Side Attack | 9 - 14 frames | Medium | Shaggy Kick | | Smash/Charged Attack | 20+ frames | Slow | LeBron F-Smash | | Grab/Command Grab | 15 - 25 frames | Very Slow | Superman Side Special | | Aerial Neutral | 6 - 12 frames | Fast | Bugs Bunny Nair |
Moves with long active windows are excellent for "meatys" (attacking an opponent right as they get up from the ground) or for catching opponents who are trying to dodge. 3. Recovery Frames
Understanding your opponent's recovery frames allows you to calculate if you can dodge through an attack and strike back before their recovery ends. Multiversus Frame Data
Every character has a fastest move. Usually, this is a Neutral Dodge, a Jab (Neutral Attack), or a Down-Tilt. Find out which move has the fewest startup frames. When an opponent is pressuring you tightly, this is the move you use to interrupt them. 2. Spot and Punish High-Recovery Moves
The official MultiVersus patch notes archive is available at under the News section, though navigating older patches may require external archival sites. | Category | Startup Frames | Speed Tier
MultiVersus is a platform fighter in the vein of Super Smash Bros. , but with its own unique rhythm and mechanics. Understanding frame data in this context can transform your gameplay:
Understanding MultiVersus Frame Data: The Ultimate Competitive Guide Every character has a fastest move
Forget tier lists based on damage. Let’s talk about the :
MultiVersus is a living game. Frame data changes with every major patch. Bookmark the official patch notes page and follow competitive community hubs to stay updated. Key patch sources include:
