By default, the Roblox camera targets the standard height of a character's head. When you grow 5x larger, the camera remains trapped low to the ground, looking up your avatar's legs. The inclusion of Humanoid.CameraOffset lifts the camera perspective to match your new giant viewpoint. 4. Respawn Persistence Loop
Creating a is about more than just writing a few lines of code. It’s about understanding the Roblox engine’s security model, respecting server authority, optimizing for performance, and delivering a seamless user experience. The script we’ve built together today is a solid foundation that you can expand upon—add animations, particle effects, sound effects, or even a cooldown system.
if input.KeyCode == Enum.KeyCode.Equals or input.KeyCode == Enum.KeyCode.KeypadPlus then requestEvent:FireServer("grow") elseif input.KeyCode == Enum.KeyCode.Minus or input.KeyCode == Enum.KeyCode.KeypadMinus then requestEvent:FireServer("shrink") elseif input.KeyCode == Enum.KeyCode.R then requestEvent:FireServer("reset") end fe giant tall avatar script better
local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local RequestScale = Instance.new("RemoteEvent", ReplicatedStorage) RequestScale.Name = "RequestScale"
local TweenService = game:GetService("TweenService") By default, the Roblox camera targets the standard
A superior script offers:
-- Settings local TALL_SCALE = 2.5 -- Change this: 2 = double height, 3 = triple, etc. local RESET_ON_DEATH = true -- Auto reset size when respawning The script we’ve built together today is a
end