High defensive scaling, low base movement speed, and passive threat generation (taunting).
Rushing a guardian into battle while their ultimate ability is on cooldown reduces their efficiency by half. Wait for the green light.
: The Wanderborne Giant Guardian is a character subclass focused on high and Armor , featuring the "Unstoppable" class feature to soak up damage for allies. Giant Guardian Generation
"They do not hate us. They simply remember a world before us, and they are waiting for it to return." — High Chronicler Elara Giant Guardians Guide
Below are two review drafts tailored to each potential topic. Giant Guardians (Visual Novel/Game)
Note: The developers have stated this is "working as intended," but they may patch it in Season 4. Use it while you can.
Chokepoint control and protecting fragile backline damage dealers. The Astral Vanguard (The Disruptor) High defensive scaling, low base movement speed, and
"Do not draw your weapon, Client," Unit 7 said calmly. "It is unnecessary."
The Giant gestured to the vast, empty horizon. "Now, we protect those who wish to see the top. It is a different kind of guarding. Less violent. But the view is better."
What is your preferred (e.g., aggressive counter-attacks, passive turtling)? Which faction or hero do you currently use the most? Share public link : The Wanderborne Giant Guardian is a character
Broad shoulders, wide stances, and heavy bases visually communicate that they cannot be pushed aside.
Giant Guardians are generally indifferent to "fleeting life" (humans), but heavy machinery or explosive mining will wake them.