Reshade Rtgi 0361 Extra Quality Verified

// Recommended Pre-processor Definitions for 0.36.1 Extra Quality RTGI_RAY_COUNT=30 RTGI_STEP_COUNT=20 RTGI_INFINITE_BOUNCES=1 Use code with caution. Key Parameter Adjustments

Download the standard effect packages (Standard effects, SweetFX, and Quint are highly recommended). 3. Adding the RTGI Shader Extract the RTGI 0.36.1 folder.

Let’s be real: "Extra Quality" is demanding. While 0.36.1 is more efficient than its predecessors, you're still running a heavy post-processing layer. Mid-Range GPUs (e.g., RTX 3060/RX 6700):

: For top-tier quality, use a Ray Amount of 5 and Ray Step Amount of 12+ . This makes lighting more defined and reduces visual noise.

The "0.36.1" version—specifically the "Extra Quality" or high-end presets—is known for significantly enhancing scene depth and light interaction, though it comes with notable technical caveats. Key Performance & Visual Quality Highlights Realistic Light Bouncing reshade rtgi 0361 extra quality

Enabling this increases the sample count for light rays, which significantly reduces the "grainy" noise seen in shadows but requires a more powerful GPU . 2. Configure Key Parameters

To set up with high-quality settings, you need the official shader files from Pascal Gilcher (Marty McFly) and a properly configured ReShade environment. 1. Obtain the Shader Files

, allowing the light to bounce realistically across much larger distances than previous versions. Extra Quality Presets

You might see a 15-25% FPS drop. Stick to "High" for a smoother 60fps experience. High-End GPUs (e.g., RTX 4080/4090): // Recommended Pre-processor Definitions for 0

Because it only knows what is on your screen, objects can sometimes "flicker" or lose their shadows at the very edges of the monitor. Version 0.36.1 introduced refined "backface" estimation, which helps the software "guess" what the back of an object looks like to make shadows more consistent when you move the camera.

Unlike basic ambient occlusion shaders that only darken deep corners, the shader physically simulates how light rays bounce off objects in an environment. Version 0.36.1 brought essential upgrades over older iterations (like 0.17 or 0.33):

: Visit the official ReShade website and download the latest version. Ensure you select the version that supports your game.

Turn this feature ON . It simulates secondary light bounces, adding immense depth to shadowed areas by letting reflected light bounce multiple times. Troubleshooting Common Visual Glitches Light Leaking / Bleeding Through Walls Adding the RTGI Shader Extract the RTGI 0

Enable this inside the 0.36.1 panel. It smooths out raw ray-tracing noise without causing massive blur or motion ghosting.

, allowing the shader to detect smaller geometric details and avoid light "leaking" through thin walls. Enhanced Denoising

To deploy the RTGI 0361 shader successfully, follow this precise installation sequence: 1. Preparing ReShade

| Aspect | v0.361 Extra Quality | v0.400+ (ReSTIR GI) | |--------|----------------------|----------------------| | | Fixed pattern | Stochastic, better convergence | | Performance | Heavy, fixed cost | Adaptive, lighter in simple scenes | | Temporal Stability | Medium (needs high accumulation) | High (native reprojection) | | Edge Smoothness | Slight blur on thin geometry | Sharp, with edge detection | | VRAM Usage | ~1.2GB | ~800MB |

RTGI requires a perfectly configured depth buffer to track 3D space.