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Scratchmitedu-projects-editor-tutorial-getstarted Site

Once you have created your project, you can test it by clicking on the button. This will run your project and allow you to see how it works. You can also share your project with others by clicking on the Share button. This will allow others to view and remix your project.

The Scratch MIT EDU Projects Editor interface is divided into several sections:

You are never limited to just the default Scratch Cat. The editor features a massive built-in library of assets. scratchmitedu-projects-editor-tutorial-getstarted

This section houses all your coding ingredients. Blocks are color-coded by category:

Switch to the category (purple). Drag the say Hello! for 2 seconds block and snap it below the motion block. Step 4: Test Your Code Once you have created your project, you can

The online editor automatically saves your work if you are logged into a Scratch account.

Scratch is a free programming language and online community developed by the MIT Media Lab. It allows millions of people worldwide to create their own interactive stories, games, and animations. If you are looking at the Scratch interface for the first time, it might seem overwhelming with all its colorful blocks, tabs, and windows. This will allow others to view and remix your project

🟡 Triggers scripts to run (e.g., "when green flag clicked"). 🟠 Control: Handles loops, conditions, and pauses.

And that's it! You're now inside the . It might look a little busy, but let's break it down. Below is a quick reference of the main sections you'll be working with, along with their primary functions:

Which specific feature(e.g., , adding keyboard controls , or changing backdrops ?) Share public link

On the far left is the Blocks Palette . This is where all your coding blocks live, organized by color-coded categories like Motion, Looks, Sound, Events, Control, and more. Each category contains specific blocks that perform actions, such as move (10) steps (Motion) or play sound Meow (Sound). To code, you simply drag a block from this palette into the Coding Area.

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