Reshade Rtgi 0.36.1 !!better!! Jun 2026

Because RTGI calculates lighting in real time, it is highly demanding. While you do not strictly need an NVIDIA RTX or AMD RX Ray Tracing card, a capable GPU is required. NVIDIA GTX 1070 / AMD RX 580 Recommended GPU: NVIDIA RTX 3060 / AMD RX 6700 XT or higher

To get RTGI 0.36.1 working correctly, you need to ensure your depth buffer

For decades, Global Illumination (GI) has been the "holy grail" of real-time rendering. While rasterization techniques have improved significantly, they struggle to accurately simulate light bouncing (radiosity), often resulting in flat lighting or unrealistic shadows in areas not directly hit by a light source. Reshade Rtgi 0.36.1

in the effect list. Also enable qUINT_mxao.fx (ambient occlusion) and qUINT_lightroom.fx (color grading) – RTGI works best as a middle layer.

Once you check the box next to qUINT_rtgi in the ReShade menu, you will see a list of parameters at the bottom of the window. Use these guidelines to achieve the perfect balance of visuals and framerate: Ray Length and Amount Because RTGI calculates lighting in real time, it

If you notice light illuminating areas behind thick walls, adjust the or Z-Thickness settings in the shader parameters. This helps the algorithm recognize thick, solid geometry. 3. Halo Effects Around the UI or Character

ReShade is a generic post-processing injector for games and video software. RTGI is a premium, custom-coded shader plugin created by Pascal Gilcher (also known as Marty McFly). Once you check the box next to qUINT_rtgi

For years, PC gamers have relied on ReShade as the ultimate post-processing toolkit to inject new life into older or visually underwhelming titles. While standard ReShade shaders can tweak colors, add bloom, and sharpen textures, they have always lacked one crucial element of modern AAA graphics: dynamic, physically accurate lighting .

Select the correct rendering API for your game (DirectX 9, DirectX 11, DirectX 12, or Vulkan).