Starsector Console Commands Verified Instant

Sources: Primary technical specifications derived from LazyWizard's official forum documentation (versions 4.0.8, 2024.10.04) and community-verified testing by users including Anexgohan, NeoWolfen, and sundog005.

If a quest bugs out (e.g., the Galatia Academy quest line): setQuestStage [quest_id] [stage_number] Warning: You need the exact quest ID from the data/quests/ folder. Use showquests first to see active flags.

Launch the Starsector launcher, click "Mods," and ensure "Console Commands" is checked.

The Ultimate Guide to Verified Starsector Console Commands (v4.0.8+) starsector console commands verified

The mod is designed for ease of use, with a clean interface and helpful features in version 4.0.8:

Drop the extracted folder directly into your Starsector directory's mods folder (typically found at C:\Program Files (x86)\Fractal Softworks\Starsector\mods ).

: Adds specific hulls directly to your fleet. Launch the Starsector launcher, click "Mods," and ensure

: Provides bottomless magazines for all weapons.

Commands are , but their arguments (like ship IDs) often are. Verified Campaign Commands

You can give AI cores via console. Truth: Partially. addspecial alpha_core works, but equipping them to colonies requires the additem command for "ai_core_alpha". : Provides bottomless magazines for all weapons

Searches the sector markets to tell you exactly where to buy a specific ship. Example: FindShip onslaught

: Places specific weapons into your cargo.

A practical example of runcode is the community-verified script to spawn an inactive gate at your location: