Aescripts Ftuvpass Bundle V551a For After Ef [new] Jun 2026
The bundle builds on a concept long familiar to compositors: using a UV Pass (or ST map) to project a new 2D image onto the surface of a 3D-rendered object, or using a Position Pass (PPass) to generate precise, 3D-aware mattes.
: It warps 2D textures to follow the 3D render, enabling you to test multiple color schemes or paint jobs (e.g., on a car model) without returning to the 3D software.
For a long time, high-end compositing software like Nuke had the monopoly on using 3D render passes for deep compositing. The democratizes this power, bringing it directly to After Effects users and allowing for dynamic, non-destructive texturing and masking.
Create masks based on distance from the camera or coordinate positions. Top Benefits of ft-UVPass v5.5.1a aescripts ftuvpass bundle v551a for after ef
: You can tile, repeat, and offset textures while maintaining the UV pass alpha.
A position pass assigns unique RGB values based on where a pixel sits in 3D space. With this plugin, you sample a point on your object, and it locks a matte to that exact spatial coordinate. As the camera moves or the object travels through the scene, the matte remains perfectly attached, allowing you to isolate regions for color grading or targeted effects. Step-by-Step Integration Workflow Setting up ft-UVPass Pro
Imagine a 3D character wearing a blank white t-shirt. You render it out. Later, the client changes their logo. Without re-rendering the 3D scene, you can apply the ft-UvPass to the render, feed it the new logo, and the logo will perfectly stick to the character’s t-shirt as if it were rendered natively. The bundle builds on a concept long familiar
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If you work with 3D renders in After Effects, the ft-UVPass Bundle v5.5.1a is a "must-have" tool that pays for itself in time saved on the very first project. It streamlines the 3D-to-2D pipeline, bringing unprecedented control to the compositing stage. Share public link
The latest version of the bundle includes critical performance and compatibility updates: The democratizes this power, bringing it directly to
: To avoid "stair-stepping" or pixelation on re-textured edges, always render your UV or Position passes as 32-bit per channel files (e.g., .exr or 32-bit .tif ).
Map textures, logos, or animated sequences onto 3D objects using 2D UV data.
Easily scale, rotate, or tile textures directly within the plugin's interface. 2. ft-UVPass (Classic): 3D Masking and Selection
If you are running , you have likely run into plugin deprecation errors. v551a is not just a maintenance release; it is a compatibility overhaul.
[ 3D Software ] -> Export Passes in 32-bit Float EXR -> [ After Effects ] -> Apply ft-UVPass In Your 3D DCC (Cinema 4D, Blender, Maya)