: Supports Render Elements for compositing and can export lines to the EPS vector format , making it ideal for architectural and product design visualizations. Version Compatibility For users on the specified Windows versions of 3ds Max:
The plugin integrates smoothly with the 3ds Max Nitrous viewport hardware rendering, giving you real-time feedback on your shading setups before hitting the render button.
For users on Windows (Win Top), the plugin integrates deeply with 3ds Max's native tools:
What are you creating? (e.g., an anime short film, architectural sketch, game assets) psoft pencil 4 for 3ds max 2015 to 2018 win top
Before brushing, create a new in the Pencil 4 dialogue. For "Top" quality, use:
The ability to draw lines at geometry intersections saves hours of manual texture painting or post-production masking.
Open Render Setup (F10) , go to the Assign Renderer rollout, and set the Production renderer to Default Scanline Renderer . : Supports Render Elements for compositing and can
The core of Pencil+ 4 is its material system. Unlike standard shaders, allow for precise control over toon shading.
[Assign Scanline Renderer] ➔ [Add Pencil+ 4 Line Effect] ➔ [Configure Line Sets & Edges] ➔ [Assign Pencil+ 4 Material] ➔ [Render Output] PSOFT Pencil+ 4 for 3ds Max
Open the Slate Material Editor (M) and drag a Pencil+ 4 Material into the active view. The core of Pencil+ 4 is its material system
: Specifically designed for 3ds Max 2015 to 2018 on Windows, Psoft Pencil 4 ensures optimal performance and stability. Its developers have focused on creating a plugin that not only extends the functionality of 3ds Max but also maintains its reliability and speed.
PSOFT recognized this reality, optimizing Pencil 4 for the internal rendering architectures of these specific 3ds Max versions on Windows platforms. Key Features of Pencil 4 for 3ds Max
: Fully supported by the core Pencil+ 4 release.
Unlike grease pencil tools in Blender or annotation tools in Revit, PSoft Pencil 4 operated on a model. Each stroke was a 3ds Max SplineShape object, but with critical differences: