Silent Hunter 3 All Submarines ✦ [REAL]
This is the definitive mid-war submarine. Upgrade its anti-aircraft flak guns as soon as possible to combat the increasing threat of Allied aircraft in the Bay of Biscay. Type VIIC/41 Role: Late-war survival specialist. Torpedos: 14 total. Deck Gun: 88mm SK C/35 (removed in late-war campaigns).
The modding community transformed Silent Hunter 3 with . This supermod adds historically accurate units, including new playable submarines . Here are the key additions:
Let’s dive deep into the four main U-boat types featured in the game.
The Japanese Navy is also represented in the game: silent hunter 3 all submarines
The Type IX is for experienced players who plan patrols lasting 60+ days. Not recommended for aggressive convoy attacks in shallow water.
| Boat | Year | Surf Speed | Sub Speed | Torps | Range (km) | Dive (sec) | Best role | |------|------|------------|-----------|-------|------------|------------|------------| | IIB | 1939 | 13 kt | 7 kt | 5 | 5,600 | 15 | Coastal | | VIIB | 1940 | 17 kt | 8 kt | 14 | 8,700 | 25 | Atlantic (early) | | VIIC | 1941 | 17 kt | 8 kt | 14 | 8,500 | 25 | Atlantic (mid) | | IXB | 1940 | 18 kt | 7 kt | 22 | 12,000 | 30 | Long-range | | IXD2 | 1942 | 19 kt | 7 kt | 24 | 23,700 | 32 | Very long range | | XXI | 1944 | 15.5 kt | 17.5 kt | 23 | 15,500 | 18 | Submerged hunter |
Good hunting, Kaleun. The convoy is on the horizon. This is the definitive mid-war submarine
The Complete Kriegsmarine Fleet: Every Submarine in Silent Hunter 3
Would you like a short mod list to add more submarine types and modern fixes?
Silent Hunter III offers a comprehensive and engaging submarine simulation experience, with a wide range of submarines to command from various nations. Whether you're a history buff, a gamer, or simply interested in submarine simulations, this game is definitely worth checking out. With its realistic gameplay, extensive customization options, and immersive atmosphere, Silent Hunter III remains a classic in the world of submarine simulations. Torpedos: 14 total
The is the smallest and most primitive class available in the game. Often referred to by crews as "dugout canoes," these coastal submarines serve as your introduction if you begin your career in 1939 with the 1st or 7th Flotilla.
Improved fuel capacity compared to the IIB; slightly better battery life.
| Type | Role | In-Game Variants | Key Strength | Key Weakness | |------|------|------------------|--------------|---------------| | | Coastal/Dwars | IIA, IIB, IIC, IID | Shallow draft, fast dive | Range (<5,000nm), tiny loadout (5 torps) | | Type VII | Atlantic workhorse | VIIB, VIIC, VIIC/41 | Balance: 14 torps, 17 knots surface | Mediocre dive depth (150-200m) | | Type IX | Long-range cruiser | IXB, IXC | Range (>11,000nm), 22 torps | Slow dive, large silhouette | | Type XXI | Electroboat (late) | XXI (mod/addon) | High underwater speed (17kts), deep dive | Scarce in vanilla 1943 end-date |
